Thursday, July 7, 2011

In response to FF13-2


I have read all the articles on this game and hope that it gets delayed, if not canned outright. From the information trickling out, I've gleaned that square enix's strategy is to take a ball of turds and glob on a bunch more turds that are slightly more fresh. FF13 was base and uninspired. for me, the characters were just amalgamations of previous character types (i.e, Lightning= cloud's inner self with an emo squall coating. Vanille= yuffie + Selphie) you might argue that all the games since ff6 or seven has done this, but until ff13 I feel that most of those characters could stand alone as their own characters. ff13 is a game that lacks it's own identity.

I also hated the game for forcing me to run around in a straight line with little to no deviation until Gran pulse. even then, it was just one room a handful of dead end branches and lackluster, re spawning enemies that had the same movement pattern every time. From the information about the new game, they have tried to remedy this by adding more branches. Essentially nothing has really changed except for more dead-end splits to explore. even with the addition of quests (or the promise of DLC) I cant help but think that it will still end of like dragon age 2 which has been criticized for the repetitiveness of it's environments and mission structure. historically, most of the final fantasy games have been on some sort of rails but they did a much better job at cloaking that fact by using open world maps and a generous sprinkling of rewards for going of the beaten track. FF13 (and ff13-2 by the look of it) don't do this at all, instead providing you with what you need when you need it.this limits the need (or ability) to grind which is a sin in jrpg's. You can't even max your characters until you beat the game and reload from the final save point. without additional endings, this feature is a pretty big nail in ff13's coffin.

As for the battle system, I don't care how many reviewers call it "revolutionary" or "genius", it is oversimplified and pedestrian. for a series with innovations such as gambits (portable and interchangeable tactics)and job system, the paradigm shift is a weak and flimsy battle mode. To me, paradigm shift takes you away from the action and turns each battle into a cut scene. I need more than this to keep me entertained, or even interested. "auto-battle" is a command which should NEVER be included as your default attack button. It should only be used as a means to mow through weaker enemies for exp. Leveling is a complete joke, and customization is almost discouraged from the amount of "crystarium points" it required for the higher level abilities. essentially, It was like playing a final fantasy that made cumbersome and even counter-productive to grind. when I'm spending forty plus hours with characters, I need more control. what ever happened to "attack, magic, item, defend"? it worked for countless adventures I'd rather experience again then this one. Every time I've tried for a subsequent play through. I run down a hall, fight one battle and then switch the game off, and go back to playing demons souls. the process takes less than five minutes. In the new entry they have added quicktime button mashing events in battle as well as a ridiculous "Mog clock" in the form of a moogle that follows you around. the problem is the shallow battle system itself, not the lack of extraneous features that only add visual flair.Also, American audiences aren't as captivated by "cutesy" things like moogles. though a series signature creature, it's saccharin "aww" factor will not be a selling point, and perhaps even a detraction from the overall quality of the game. last remnant had a system similar to this and it did actually work well (except for the god-awful load times before battle.)quick time button pressing events have also been criticized heavily by gamers and critics alike. why on earth would you add these to your in-battle tactics? Finally, summoning is a key element to most titles and adds a level of strategy insofar as choosing who will summon and who wont. summons have ranged in ability from attacking, to support (carbuncle's ruby light in FF8) and recovery. when you are limited to one summon per battle, and only one character able to summon it kills the usefulness of being able to wield such power at all. from what I've seen, NONE of these issues have actually been effectively dealt with.


One of the joys of playing final fantasy is the world and peoples you get to see and converse with. using the excuse "our heroes are on the run" is not valid. Cloud and his band were fleeing Shinra and he still got to talk to people.
How can I be immersed in a world when they forcibly put a wall between me and the story? sometimes something as simple as a conversation with an npc can open your eyes to the social climate of the universe you inhabit.FF13 claimed to have these conversations but were usually just snippets of speech that triggered when you got close enough. I never felt like part of anything, just a passerby eavesdropping. the information given during these "exchanges" is seldom even relevant to the actual progression of the story. shopping in various towns gives a game a sense of variety, not being able to get certain items from certain shops gives the illusion of inclusion. you feel more involved if you have to actually go to rocket town to get a specific weapon because they don't carry it in cosmo canyon. shopping at save points makes me feel like I'm playing something like borderlands, rather than a final fantasy game.

the storyline itself was pretty lacking, the characters themselves don't even know what's going on half of the time. I'll admit that gods playing with humans like toys is interesting, but we've seen it before and done better (i.e, dissidia: final fantasy)and that was a brawler. ff13 felt like the prologue to something grander and it was curtains before I could get any satisfying resolution. the story of ff13-2 seems to close to that of ff10-2 wherein you're essentially just looking for the main character from the first game. Yawn.Cocoon and Gran pulse weren't developed enough as standalone environments for me to care what happens to them next. FF13-2 also doesn't seem to really justify any of the events, merely tack on some marginally retooled game play to remedy flagging sales numbers. I doubt there is much redemption to be found in the upcoming sequel unless it is either delayed, or canceled until it can be redone to match the quality and experience of it's many more successful predecessors.

This is a trend that scares the beejesus out of me. It is a harbinger of the death of console jrpg's. this is disconcerting because they aren't inferior games, just a different type of rpg experience. Many people look to the final fantasy series to be a beacon of quality. If you're playing a final fantasy game, you typically know you're in good hands.the latest entry (and it's mmo counterpart) are examples of how NOT to evolve the genre, especially when Atlus has a strong stable of games (shin megami/megami tensei/ Persona/ demons souls) that are getting tons of attention from the jrpg crowd. Sometimes it doesn't matter if you think the characters would look ridiculous in hidef if they're not leaping around the screen all the time. I'll take characters that are bound by gravity if the experience is solid enough.It is also pretty disturbing that Game Informer (my former top choice in gaming info) can't simply admit that ff13 and all related products don't just fall short, but miss the target completely. Perpetuating all this hype will sell a million copies, but those games will quickly be cashed in for store credit. just look at the original, within three or four months of it's release I saw it back on store shelves with a pre-owned sticker and a thirty-dollar price tag.

I will not be first in line, or even twentieth for this installment of one of my favorite series of all time. dumbing it down will draw in more buyers, but who are these gamers? many of them are more action-oriented people who will be taken in by the graphics, but still not enjoy the core experience. so what's left for the final fantasy faithful? a bluray disc chock-full of pablum that is unacceptable and in some cases, repellent. I don't understand Squenix's reluctance to re-release a polished version of FF7. I know it's been debated again and again, but it's clear they are running out of ideas. Metal gear solid enjoyed much success when it got a revamp in the form of the twin snakes as did the original resident evil. These were both ff7 era releases that because of the reboots have found even more of an audience. the portable outing, peace walker is even being given an HD treatment and a console release (I couldn't be happier about this)which will no doubt bring many more gamers into the fold for the upcoming MGS featuring Raiden.True, the game is dated but if they were to simply have the characters fight and miss until you issued a command could remedy the issues of having stationary models on screen while allowing the traditional structure to remain intact. This post is not a plea for FF7 again, but you have to admit it would be pretty cool. FF7 was also the game that brought PSone era gamers to the series. I know it was the first game I owned on Playstation and the reason I dove into square's back catalog of games. It could be the silver bullet that drags Ps3 gamers back to their choccobo raising roots.

Nice try Squenix, but I've had my fill of FF13. It would have to be a completely different game to get my dollar.



(please excuse the typo's. I am too lazy to fix them on forum posts :) )

My B-movie music video

So here's what happens when I get bored. enjoy:) yes it's me and yes, I licked the toilet for real.

Friday, April 1, 2011

NEW AMV!!!!

I did another music video today. I finally made one for Shaun of the Dead. It was about damn time:)

Saturday, March 12, 2011

Zombie Dump:)

Itchy..taSty... .






Some random artwork.




Came across some old sketches of mine. Always good for a chuckle:)

Saturday, March 5, 2011

!!!ANAMANAGUCHI!!!

I won't pretend to know their real names. I won't pretend to be a long time fan, and I definately won't claim to be an authority on all things ANAMANAGUCHI. I will however, reccommend theses inovative artists for using a hacked nintendo as an instrument. The fluid combo of pure 8-bit sound fused with driving guitars makes for an experience like none other. Techno/Dance fans will dig this, and nerds like me will get a heaping helping of nostalgic flavor. If you've played Scott Pilgrim vs. The World: the Game, you've heard them. They did the soundtrack. Below is a link to download a zip folder of their music, and I'm also throwing in some funky artwork that came with the singles. If you like what you hear, ANAMANAGUCHI releases new singles on this website http://www.anamanaguchi.com/singles/.
ENJOY!!!











Megaupload download: http://www.megaupload.com/?d=PDE6DG95

Personal Faves: Airbrushed Race, Mess, Fast Turtle, Another Winter

Music Video Mega-Post!

Since the last iteration of my laptop's software went kaboom, Ive lost all of the actual files that were my music videos. They are all on youtube, but I figured I'd post them here. Enjoy!

FairyTale's EnD


Love Bites


Until Death do you Part


The Undead


Tradgedy of Emerald's love


The Passion of the Moon Princess


Death of the Senshi


yes these are my music videos :)

Friday, March 4, 2011

FUCK CENSORSHIP!

As i'm sitting here playing red dead redemption, I hear the cries of a woman being terrorized. I call for my horse as I'm pressed for time
and ride off into the distance. over the course of my play time I have developed a conscience. The blood-curdling screams pierce



my soul and I think "what would some conservative mom say about this?"


It's pathetic that we live in a world where for one second I would consider the moral implications of a video game.
what's worse is that I allowed the train of thought to puff right along into the realization that the conservative soccer mom
would never think past the superficial; a woman screaming because of violence. The game is unplugged, the story ends there.
what if she waited and watched? initially she is disturbed by the onscreen brutality, but then she sees her child turn tail
and haul ass back to the damsel in distress. without hesitation, his gun is drawn and the would-be assailant is down. or better still
the child instead goes for the non lethal good guy maneuver utilizing his lasso (very batman). the bad guy is subdued, but alive and the girl is
rescued. a positive outcome to what at first appeared to be something worthy of censorship. a video game has instilled positive moral
values in so far as it rewarded an honorable and humane approach to conflict resolution. Sure, you could be an ass and murder
everyone you see, but then the game loses it's fun.
this is not a review of red dead redemption.
this is a critic on censorship, or at least my two-minute opinion.
Following the scenario we have just witnessed, we do more damage covering our eyes than simply acknowledging reality
and dealing with it. I know my views are a bit more liberal than some would like but we live in a world that no longer
has room for the amount of moral sheparding we try to enforce. Think about it. Someone gets paid to watch a movie, or play a game and
pick it apart to find the naughty bits. this person then decides how naughty it is and gives it a rating. these ratings

have become de facto law whereas they restrict who can purchase or view these items. this person is no different from you
or I; human, flawed, sexual, violent, greedy. Now you have given them permission to not only make residual laws but they are
the ones parenting for you. So what if a movie has nudity? so does real life. how the nudity is interpreted depends on how
you adress the issue with your children. the same goes for violence, or foul language. When a child is raised in a
repressed environment two things can happen; a. the child becomes a repressed adult who then breeds another generation of
repressed idiots, b. the child grows up to have a higher chance of being deviant or developing obsessions. Don't believe me?
Here's an example, my parents (while not the best) didn't filter the world like other parents. I saw things that maybe a child
shouldn't see, but I also lost my dillusions about the world much quicker. I am by nature a trusting and naive person in many respects. this advanced
hardening aided me in many trials I have overcome. I am a pretty chill person who would much rather explore creative pursuits
then dance the night away in a bar. I look around and can't understand the meaningless lives of my peers who are so obsessed
with sex and partying and wasting money. these people are content to work boring jobs and lead mundane, typical lives until they
inevitably become pregnant and buy a trailer.
it's disgusting the effects this level of moral bondage has upon us.each day, the vice squeezes us tighter and tighter.
how does a police officer have any more right to command your life than you? a judge, or a senator for that matter? who gave
some midwestern menopausal
the right to have what they think is proper over your preference? There is such a wonderful diversity
of peoples, emotions, and experiences out there. Why censor it all out. I would never suggest encouraging negative or destructive
actions, but we cant eradicate them. Instead of censorship we should try education. In the same priciples of legalizing drugs to
control them, we should stop bleeping out everything that is considered rude. We then can explain the reasons for using
profanity in moderation or for modesty, or manners. following rules is much easier if it makes sense. If you know the fire is hot
you probably wont touch it. If you had no idea it would burn you, it would most likely just piss you off if it was illegal
to touch it.
I could go on, but I won't. I've said my peace for now. I want to play my game.

Thursday, February 24, 2011

Classic Comments

So I just bought a pretty kick-ass rpg called Resonance of Fate. It released shortly after Final Fantasy 13, and was passed over by myself and family until now.
Unfortunately, I HATED FF13 with a passion. I will be posting a rant on that in a couple of days (or less). I was curious to see how Resonance stacked up against (shudder) FF13. I was suprised at the response. Here is some of my favorite comments on the subject.

Rihochan
Posted 2/18/2010 12:03:16 AM
Definitely ROF. To be blunt, FFXIII took all the best aspects of rpgs and Final Fantasy in general - those that FFXII hadn't already thrown out - and tossed them in the garbage heap. After playing the jp version I felt so disappointed I'd wasted my money on importing it. My last hope for Squeenix is gone. There is no value in continuing to follow them as a company. I never thought they would fall so fast either... everything they've made in the last five years has been second-rate at best, and some of their titles have been downright awful. They've been floating along on their reputation for so long, but I've finally given up on them.
Does perception=reality? I believe it to be so.
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monskey
Posted 2/26/2010 5:11:46 PM
I want to hug everyone on this board for seeing past the veil that is FF13.

I also want to point out another great JRPG coming out the same day as this. If you have a DS check out Infinite Space.

I believe the amount of customization options paralleled this game very well.
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Xyphas
Posted 2/28/2010 11:39:49 AM
price of a new game on launch day: $60
the responses of fanboys when u tell them thier game is average at best: priceless
-------------------------------------------------------------------------------------xsubtownerx
Posted 3/4/2010 11:47:25 AM
Not to mention FFXIII will probably go down in price much faster than RoF.
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nik223
Posted 3/4/2010 2:20:47 PM
Not to mention FFXIII will probably go down in price much faster than RoF.

Why's that? FFXIII is a big Square Enix title and part of an established franchise with fanbase. On the other hand, RoF is made by Tri-Ace (who?) who can only claim Star Ocean and Valkyrie profile. IIRC, Star Ocean 4 had a price drop within 3 months.

If you must get both, buy FFXIII to tide you over until RoF gets cheaper. My purchase this month is Bad Company 2, but I plan to own FFXIII and ROF sometime in the future.

*TonE*-(note, I have seen more pre-owned copies of this game within the first month then any other game besides alone in the dark. they are priced at 26.99 lol)
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Gandalf_of_the_Shire
collection | wishlist
Posts: 16,632
Registered: Dec '01
Date Posted: 3/13/10 7:29pm Subject: Man FF13 sucks
Just bought it today, after 3 hours of gameplay, I am going to return it to put money towards my preorder of Red Dead Redemption.

FF13: Wtf story. Shitty Dialogue, and combat sucks.


I found them entertaining...

Monday, February 7, 2011

It's time for... My opinion whether you like it or not.

The problem with today's restaurants is that we are still trying to wear our paper hats and howdy smiles.
unfortunately, this just doesn't work anymore. lets face it, we have taught our customers to picky. we've
taught them to be mean and careless to the needs of others. we allow people to lose all sense of reality when
they walk in those doors. they abandon all rationality when they approach that register or pick up the
phone to place an order. what is possible or appropriate doesn't matter. no one respects closing times or
personal lives. It doesn't serve either the customer nor the employee well at all. what is the problem?
It's an obsession with the dollar. an illusion of gain or the need to squeeze every last guest in to the very last
moment.
In my uneducated opinion, there must be one of two reasons for this practice. One, Business owners want
money. Period, end of sentence. They don't care how it happens, they just want that dollar that's walking through the door.
Managers will then go through great lengths to achieve this because these foolish men will pay them bonuses to do so.
The other reason may simply be to retain customers. If a customer knows they can order whatever,whenever they like regardless of
the hours of operation or current workload of the employees they will be more likely to be loyal to that store.
Both reasons seem good on the surface. Make money, make people happy. You have to look deeper. You're making that
last $12.50 or maybe even $40 but you're also paying someone to stay longer and prepare that food. They may have to take longer
clean and close the store. You're paying for the utilities that you need to operate the store. Employees may become disgruntled
and put out a substandard product. The potential to lose valuable employees emerges or you create a revolving door.
decreased retention equals a decrease in experience, which in turn causes a decline in the quality of service.
As you can see, a mad grab for the green will cost a business in the end. Resisting this urge to please everyone
is a much more beneficial approach in my (once again) uneducated opinion. Restaurants need to seriously re-educate
their clientele on the basic etiquette of dining out. At least the updated version. There are so many more people cramming
themselves into the booths of eateries every day. Billions of dollars are funneled into mass produced burgers and pizza and tacos,
most of this money straight into some billionaires pocket. in the case of the smaller chains, there's an inept chain of
command who have little to no real world experience trying to turn a profit. In these chains there is the potential
for a more intimate form of corruption, to include spouses acting like business partners. In the larger corporations you
see the wheels grinding their "internal guests" into patties with horrible conditions, unreasonable expectations, More than
lousy pay, crappy benefits and extreme turnaround.
Simply put, we dint have time to remove all the grease from your sandwich, cook it upside-down with exactly one slice of
onion on top, spin around three times, add extra cheese, import bacon from Russia and sing you a song while we bag it. So many
people use phony allergies as excuses to get special orders that are really to conserve their weight watcher's points.Random
reverse mullet number three wants her pasta drained so well that no liquid bleeds from the sauce or noodles served on a plate, and
grandma wants her senior discount of twenty cents. Imagine you are the person who is three people behind this entertaining bunch.
Colorful examples aside, your chance of receiving any sustenance at all has decreased by thirty-five percent. Most likely
these orders will not only delay the order, but will confuse the kitchen staff and jam up the whole process. The worst part is
you're going to be hard pressed to get a smile during any part of the process.
Put yourself behind the counter, or apron, or whatever is appropriate for your dining experience. Put on the paper hat.
What seems like everyday life has become a new form of slavery. Some people choose not to use recreational drugs because
they don't want to support the drug cartels. Every time you super size it, you give your money to a corrupt and sou less industry.
It has deteriorated to a point where not only the workers are affected, your food is as well. There are food safety standards
in place to protect consumers. In a restaurant that pays substandard wages, in the middle of a rush you risk getting more
than just missing fries. Items are dropped, hands aren't washed. There is little time for proper food handling when you need
more beef yesterday. when that picky four hundred pound housewife or hungry trucker demands a triple order made fresh, it's all you can do
to get it out in a minute or less. You think I'm exaggerating? there are places where supervisors will coach their teams
to have cook times of as low as thirty seconds. In the worst cases employees that cannot meet these superhuman standards will
join the ever growing masses of the unemployed.

Here's just a few things I feel could fix this:

Raise wages- A little money goes a long way. In bad driving conditions, poor health and times of strife employees are less
likely to risk their safety or sacrifice personal time to come to work. Low wages and poor living conditions can turn
the best workers into slackers. It's simple, we're all human. We all need to have comfort to be happy. We have to be
happy to be productive. Spending a little more money on your employees may mean no trip to San tropes this year, but
when you have people making a career of your business you'll reap the rewards. Better customer service, better trained staff
and more potential for a positive team atmosphere. Happy workers equal happy customers.

Drop the pretenses- You are an eatery. A diner. A restaurant. Food is one of the most competitive industries out there.
it's hard to hire only the most elite, cream of the crop staff. You can't discriminate people based on their criminal records.
Before you shoot me, there is a reason for this. Some of the most talented people out there have fallen afoul of the law.
Some of those peole may engage in recreational drug use. Some of these people ae not negatively affected by it. You can't
control every one's actions and not every one's actions will be immediately apparent. I can't tell you how many cases I've seen
people with squeaky clean records and "years of experience" fall flat within a week. A misdemeanor does not instantly indicate
that a person will steal from you or hurt themselves on the job. Employers must be cautious and check for the facts
but the practice of elimination due to minor offenses is just silly. there's a law for everything so you're bound to
break one eventually. Also, the practice of drug screening is just plain stupid. It's a violation of privacy, it's
inaccurate and once again indicates nothing. You wouldn't disqualify someone for going to the bar so what makes
pot any different. You tread a fine moral line when you drug test. Another aspect to think about is the lengths people go
through to defeat screening procedures. There are ways that work including abstinence. What's to stop your all-star newbie
from falling off the wagon six months from now? a problem you created with your own devices to prevent situations like it.
Hire based on personality and merit, not personal life. If you ask your employees to leave it at the door, so should you.

The customer is really, really, really not always right- Give them an inch and they'll think they're a ruler. Let them order
five minutes before you close, next time the call will come five minutes after you close. Free portions and discounts?
Get ready to lose at least ten percent of every check for them and all their friends and family. If you insist on having
creature comforts like condiment bars and self serve coffee or tea be prepared to spend extra money on all the waste generated
by sloppy and wasteful guests. Your going to get nagged during rushes to refill it when there isn't the staff to accommodate it,
and your going to brew whole pots of coffee for that one little old lady to drink at eight o' clock in the evening. She
will most likely be the only one who drinks it and she may only drink one cup. It wont matter though because she only paid
forty cents and will take up space for an hour without buying anything else. Oh yeah, she won't tip either. STOP HANDING THE
STORE TO THEM. making customers obey rules, closing kitchens in advance to facilitate easier clean-up, reducing the amount
of extras will re-train guests to be more respectful of procedures and staff. it will gently change the flow of business
to a more manageable pace and both employees and guests will feel at ease and satisfied. It's better to offer less effectively
than offer more than you can manage and fail miserably.


(I am too lazy to fix spell checker's errors. Nor do I wish to fix my own errors due to typing too fast.:)